Robot Plays Marco Polo, Senses and Intercepts its Target

A robot built by University of New Mexico and Duke professors displays its talent at intercepting a target through the game known as ‘Marco Polo’.

In the game, one person is ‘it’ and the other players become the targets to tag. When the person who is it, says “Marco”, the other players must respond with “Polo”.

This type of game is well suited for the robot’s mission. The robot must be designed to track the other players based off of their previous locations and determine a way to intercept and tag them.

And it isn’t just about playing a game. The robot has military applications: It could track missiles movements, or predict enemy troop locations. It could also provide a way of mapping a minefield. By tracking the locations of mines it could tell operators the safest possible path to get through it.

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